11 #include <dolfinx/graph/AdjacencyList.h>
22 class BoundingBoxTree;
32 const std::span<const std::int32_t>& entity_indices);
39 std::vector<std::array<int, 2>>
49 graph::AdjacencyList<std::int32_t>
51 const std::span<const double>& points);
64 const BoundingBoxTree& tree,
const BoundingBoxTree& midpoint_tree,
65 const mesh::Mesh& mesh,
const std::span<const double>& points);
74 const std::array<double, 3>& x);
87 const std::span<const std::int32_t>& entities,
88 const std::span<const double>& points);
104 const std::span<const std::int32_t>& entities,
105 const std::span<const double>& points);
119 const mesh::Mesh& mesh,
120 const graph::AdjacencyList<std::int32_t>& candidate_cells,
121 const std::span<const double>& points);
Geometry data structures and algorithms.
Definition: BoundingBoxTree.h:23
std::vector< double > shortest_vector(const mesh::Mesh &mesh, int dim, const std::span< const std::int32_t > &entities, const std::span< const double > &points)
Compute the shortest vector from a mesh entity to a point.
Definition: utils.cpp:377
std::vector< std::array< int, 2 > > compute_collisions(const BoundingBoxTree &tree0, const BoundingBoxTree &tree1)
Compute all collisions between two BoundingBoxTrees (local to process)
Definition: utils.cpp:261
std::vector< std::int32_t > compute_closest_entity(const BoundingBoxTree &tree, const BoundingBoxTree &midpoint_tree, const mesh::Mesh &mesh, const std::span< const double > &points)
Compute closest mesh entity to a point.
Definition: utils.cpp:302
std::vector< double > squared_distance(const mesh::Mesh &mesh, int dim, const std::span< const std::int32_t > &entities, const std::span< const double > &points)
Compute the squared distance between a point and a mesh entity. The distance is computed between the ...
Definition: utils.cpp:449
BoundingBoxTree create_midpoint_tree(const mesh::Mesh &mesh, int tdim, const std::span< const std::int32_t > &entity_indices)
Create a bounding box tree for a subset of entities (local to process) based on the entity midpoints.
Definition: utils.cpp:239
graph::AdjacencyList< int > compute_colliding_cells(const mesh::Mesh &mesh, const graph::AdjacencyList< std::int32_t > &candidate_cells, const std::span< const double > &points)
From a Mesh, find which cells collide with a set of points.
Definition: utils.cpp:461
double compute_squared_distance_bbox(const std::array< std::array< double, 3 >, 2 > &b, const std::array< double, 3 > &x)
Compute squared distance between point and bounding box.
Definition: utils.cpp:354
Mesh data structures and algorithms on meshes.
Definition: DofMap.h:30